NULLBYTE v2.2 + v2.1 changes

NULLBYTE v2.2 + v2.1 changes

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v2.2 :: IRONVEIL

due some unforseen issues v2.1 never saw a daylight either…. v2.2 is int the review queue

>// New: CORE BREACH — eight targets, two crews, up to six hours.

>the biggest thing a coalition can do. 150 to 420 cipher layers per target, no grid — you take the next layer, break it, take another. everyone has a share, and doing your share earns the whole reward; breaking past it earns nothing, because a payout built for forty people is not for two. the seats you did not fill are covered by a botnet that stops three quarters of the way in and never takes the last layer. miss the clock and the whole coalition sits out 12 hours.

>Core breach pays in your own idle, not a flat number. same as the monthly login: a small operator and a whale doing identical work each earn the same slice of their own production. the crew vault lifts it by up to a quarter, frozen the moment the breach opens. every rung pays better per hour than the one under it, and the lowest of them beats the best mega raid.

>// DEEPSEA-1 is the only one open.

>the other seven unlock on clears — forty of them before NULL-CORE will let you in. clears count for the person, and only if you actually broke something. standing in a coalition while other people work unlocks nothing.

>// Coalitions and alliances are now separate roads.

>a coalition breaks cores. an alliance fights state raids. a crew is in one or the other, never both — sign a coalition and the state raid door is shut until you break it, and the same the other way round. pick which game you are playing.

>// New: NULL//BANK — your money finally has a paper trail.

>every BTC that moves through your account, listed: raids in and out, crew deposits, transfers, fees. four separate pools shown side by side — spendable, vault, REP, nullcoin — and never added together, because they are not the same money. if your balance moved and you don’t know why, the answer is in here.

>// New: SEND BTC to another player.

>handle, amount, send. the sender pays 10% on top and that fee is burned — it does not go to a treasury, a pool. both sides see the transfer in their feed. no take-backs, so read the handle twice.

>// New: IDLE MINING box.

>what your idle has actually produced since your own midnight, sitting under your balances. it is production, not a balance — do not add it to your total. it ticks up on its own, no button to press.

>// New: THE BLACK LEDGER — every transfer, in public.

>1,000,000,000 BTC out of the crew vault, and the whole darkweb sees what everybody moves. who paid whom, how much, when. mules, split payments and quiet arrangements stop being quiet. it is a crew purchase, so the crew that pays for it reads it — and so does everyone else who bought it.

>// New: THE DATA CENTER — own the racks, rent them out.

>buy machines, run them, and rent capacity to other players for passive income. leaderboards for the biggest operations. it is the deep end of the idle game and it is meant to be.

>// New: CREW VAULT replaces the treasury.

>the treasury is gone, and everything that came with it: daily interest, the cap that quietly ate most of what got deposited, the 2% skim off your earnings, and paying members back out of it. whatever sat in a treasury went with it. one pot now, filled by the people who choose to fill it.

>// Why the vault cannot be raided?

>because nothing comes back out of it except a purchase. a safe you could empty on demand would just be free storage for everyone’s BTC, and there would be nothing left in the game to steal. no withdrawal and not raidable are one decision, not two.

>// New: the vault buys mega raid time.

>every 500,000,000 BTC in the vault is +0.5% on mega raid rewards, up to +50%. locked in when the raid starts, so filling it mid-raid changes nothing. that ceiling is a long way off on purpose — and the shop spends from the same pot.

>// Moved: SCANNER MODULE is in the crew shop.

>250,000,000 BTC out of the vault, leader or officer, and every member gets network recon for as long as the crew lives. crews that already owned it keep it, no charge.

>// Sending BTC to a mate? that is the bank.

>player-to-player transfers go through NULL//BANK where they belong. the vault is for what the crew buys together, not for moving money between people.

>// Heads up: in an alliance, the vault goes to war.

>join an alliance and your vault moves into the shared war pool until it ends — the shop is closed and the mega raid bonus reads zero until then. leave an alliance first and you forfeit your share; the crew that stays takes the pool. that is the price of a state raid.

>// Fixed: the daily login reward.

>it was handing out far less than it was supposed to. it now works out your real production the same way the rest of the game does, so the number you see on day twenty is the number the streak was built to give you.

>TLDR;

>”the bank shows you where your money went and lets you send it. the black ledger shows everyone where everyone else’s went. crews have one wallet instead of two — put BTC in, buy things the whole crew keeps, get faster mega raids for hoarding it. two crews together can now open a core breach, and that is a different road from a state raid, not a step toward one. idle and the daily reward both count properly again. and idle finally tells you what it made you today.

v2.1 :: GHOSTWIRE

>NULLBYTE for Wear OS — v2.1

>v1.x on your wrist was a window. this is a companion. it started as a hot wallet glance. now it talks back.

>New: MESSAGES on your wrist.

>every DM conversation, right on the watch. open any thread, read the history, see who’s waiting — a cyan dot and a count badge mark what’s unread. no phone, no unlock, just a glance.

>New: REPLY without reaching for your phone.

>tap Reply and speak — your voice becomes a DM. organize a raid, answer a crew mate, call a duel, all from the wrist. or fire the one-tap “on watch now, will reply later” and keep moving. speak + send is the whole loop.

>New: KILO NEWS.

>a live feed from KILO on your wrist. events, sales, drops, and the schedule — so you never miss a timed in-game event because your phone was in your pocket.

>New: HOT WALLET FULL alert.

>your wrist buzzes the moment the wallet tops out, so you claim before mining stalls. toggle it off if you’d rather not feel it.

>New: SETTINGS on the watch.

>flip Messages, KILO NEWS, and the wallet alert on or off without opening the phone.

>Under the hood.

>rebuilt for round and square faces so nothing spills off the edge, and shrunk to a fraction of the old size — lighter, faster, smaller.

>TLDR;

>the watch went from a hot-wallet readout to a real companion — read and reply to DMs by voice, catch KILO NEWS, and get buzzed when the wallet’s full. speak, send, glance, done.

>NULLBYTE — v2.1 :: DARKHORIZON (v2.0) gave you the arena. GHOSTWIRE gives you the inbox — on your terms.

>New: HIDE what you don’t want to see.

>tap the x on any DM to hide it from your view. hide a whole conversation from the thread list and it’s gone from your inbox — a new message brings it back on its own. it’s hidden for YOU only: the other side still sees their copy, and nothing is ever deleted for everyone. no quiet erasing, no covering tracks.

>New: MANAGE your hidden chats.

>Settings -> Privacy -> Hidden conversations lists everyone you’ve tucked away, each with a Restore button. bring any thread back whenever you want.

>Fixed: DMs now honor your privacy setting.

>set “who can DM me” to anyone and people can actually reach you. someone messaged you? you can always reply to an open thread — friends or not. “nobody” still blocks new chats, and a block always wins. also killed the “failed to load chat history” that hit some threads.

>TLDR;

>your DMs, your rules — hide any message or whole conversation from your own view (reversible, never deleted for the other person), manage them in Privacy, and DMs finally respect your “who can DM me” setting. // pairs with NULLBYTE for Wear OS v2.0 — read and reply on your wrist. plus the usual pile of smaller fixes under the hood.

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